In March this year, Apple revealed that the App Store hosts over 300,000 free and paid iOS games worldwide. The Cupertino giant has steadily made the App Store an attractive destination for not only the makers of renowned titles such as Clash of Clans and PUBG Mobile but also a large number of indie game developers and emerging game studios.
Thirty-year-old Manwani kicked off Xigma Games in partnership with his fellow developer Govardhan Gosavi, 28, back in 2015. Both young Indian entrepreneurs started their journey in the gaming world with retro hard-as-nails platformer Super Nano Jumpers that won the Pocket Gamers Connect’s Super Very Big Indie Pitch shortly after its debut in 2015.
The prize money of Rs. 10,00,000 through the Super Very Big Indie Pitch helped the duo move ahead, set up their presence in Bengaluru, and start working on the next game Rubek. The success of the second game brought the encouragement to bring the third and the latest title to the bouquet that is The Bonfire: Forsaken Lands.
Head of Industry Intelligence Group at CyberMedia Research Prabhu Ram tells Gadgets 360 that for Apple, engaging and leveraging iOS game developers and providing them with a platform beyond India makes a strategic sense.
“While Android is growing in terms of the number of games and more ‘hyper-casual’ games, it is also getting more powerful,” says Ram. “Yet, consumer experience differs across devices, dependent on the Android OS version it runs. Apple makes a more logical sense for gaming developers, as the hardware and software are vested with it. It results in a uniform, consistent experiences across devices and is apt for paid, premium games with all the engaging AR support Apple offers.”
The analyst also believes that serious gamers tend to be more open to paying for premium games on Apple over other platforms.
Source: Gadgets 360